We're currently discussing some ideas concerning the game development for the third game. Though we have the main plot already decided, there are still many parts in the game (especially Ayano's interaction with Kakeru) that we've yet to come up with. So we kinda wanted to ask you guys... What do you guys think? Any suggestions for the third game?
Here are the questions we want some answers to:
- What did you like about the second game? As in, which features do you want to remain in the third game? I feel like this is not a very fair question to ask considering not all features are actually out but please do your best to answer.
- What new content would you like to see implemented or wanted to see but haven't seen yet?
- What would you like to see Kakeru do in the third game? Fantasies, daydreams, anything? I know Kakeru's not very daydream worthy lol...
- Any thoughts on the BGM of the game? Some people have suggested to choose catchier tunes or ones more pleasing to the ears, but since my BGM database is limited to Flashkit, it's kind of difficult to come up with free, good quality music... Do you guys know any website where we can find free sound loops?
I know a lot of people were asking about a saving system in the game. I'm currently working to develop an effective saving system so please bear with me; even as I say that, I can't really promise that there will be a saving system in the third game :/ We mostly want suggestions about the plot content of the game, and not so much the gameplay. But if you guys have any good suggestion involving either plot or gameplay, feel free to leave it in the comments ^^ I can't promise that all the suggestions (if there will even be any, haha) will be implemented in the game, but I promise we will seriously consider all of them. -- xXshuemaraXx
P.S. I said we'll seriously consider all suggestions, but we can't consider anything if no one leaves a comment, so... Leave a comment!!! ... Please?
sadaharu-chan
Hello, I'm signed up into this site because your game. I'm a curious person and I'm really curious about the end of the Kakeru's story. I think is because he is hilarious and he has a lot of misteries around his past. So, if my comment will help you... Let's go:
What did you like about the second game? A.: I liked that the time was longer than the first, I think if you'll do the third with the same duration of time, it will be great. I liked the unlocked images throughout the episode, when I did the right choice. And, I really loved the final scene of the true end. It make me wonder about the Kakeru's past and I feel like I've watching an anime... It is the reason I'm playing... :)
What new content would you like to see implemented or wanted to see but haven't seen yet?
I don't know, I'm not exactly a teenager, like I said, I'm here because I'm curious (and because I'm learning about game development). Let me think... Well, it's clear that Kakeru have feelings for the player and he promised that he would tell her about his past, but he is afraid if something will goes wrong. Maybe you can work in his insecurity while he coexists with the player. What am I talking about? hahahaha... Try to take into consideration the impact of coexistence with the player character. And the impact of their false relationship, maybe you can work with it.
Any thoughts on the BGM of the game? Do you guys know any website where we can find free sound loops? I knew one, but I don't remember. I used it in a project last year... I notice if I remember.
P.s.: what technologies are you using to programmer this game?
ksetsuni (Updated )
Thank you so much for your comments and suggestions. They help a lot ^^ We'll keep it in mind as we develop the story further :)
As for the programs used in this game, here they are:
Illustrations: PaintTool SAI & GIMP 2.0
Game: Macromedia Flash MX 2004 & MX 2004 Pro
The way we make this game isn't the most efficient ^^;; but it works for xXshuemaraXx (the programmer) so yeah... If you want to know more about how our process goes, feel free to send me a PM :) I'll gladly answer any questions you may have concerning the game development aspect.